Nelanthia Wikia



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When the Great Doom hit our Plane, a great spike of rock pierced the sea. From the spike, demons of Chaos and Doom spilled into the world.

This time of Doom was also a time of great heroes and their legends. It was the here named Kassadin, Hand of the Sun and champion of the Sun god Lethis, that drove back the hordes of Chaos and Doom and constructed the Doomgate to hold them back for he was not able to close the Portal that lead to the hellish Planes.

Many Ages have passed since the Time of Doom and Legend. The Doomgate is still guarded by the Order of the Sunhand and is under constant siege by the forces of Doom and Chaos. The Grandmaester of the Order of the Sunhand resides at Kassadins Keep, where new recruits are trained and the Hands of the Sun influence the worldly politics of Nelanthia.

The Doomspike now also houses an Arcane College, where many wizards study and observe the Doom Spike and Gate. But the mages are most interested in what lies beyond the Doomgate. For while Mages represent the order in magic, one cannot have order without chaos. This dichotomy is represented and embodied by Mengzob the two-headed Ogre god and Deity of Magic. Mengzob was the first to fully understand and use magic, due to the constant schizophrenia of his two conflicting personalities of order and chaos. As the Doomgate is the portal to chaos, this proves to be a fruitful place for study. The Doomspike is not only of great importance to magic users, but also for those interested in the field of metallurgy. The Chaos that emanates from the gate not only empowers the mages but also the Rock itself. The entire mountain range of Seivens Ring is full of the most exotic metals and ores, but the Spike is the motherlode.

It is these riches that persuaded man, dwarf, even elf and other races to venture into the lands of Seivens Ring. Many clashes were had between these colonizers and the foul creatures that lived in the mountains, in the Time of Colonization. Even now that some of their settlements have grown into huge towns and great cities, they are still plagued by beasts and monstrosities of varying villainy and barbarism. The people of Dunwall pray every night that the dwarves of Cragheim don’t mine too deep tomorrow in their greed for wealth and prosperity.

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